- 1 dedicated IP address
- 10 devices
- 5 open ports
- 100 GBbandwidth
- 20 Mbpsspeed
Friends can't join your Minecraft server because your ISP uses CGNAT. GetAStatic is a WireGuard VPN that gives the server its own static public IPv4, from $2/mo. Open 25565, or your game's port, in the dashboard, and friends join YOUR-IP.
Updated
You start the Minecraft server, forward port 25565 on your router, and friends still get "Connection timed out". On many connections that port forward goes nowhere: the ISP puts you behind carrier-grade NAT (CGNAT), so the address your router has is not the one the internet sees.
CGNAT is normal on Starlink, 5G and LTE home internet, and on a growing number of cable and fiber plans. A quick check: if the WAN address in your router differs from the IP a "what is my IP" site shows, you are behind CGNAT, and no router setting will fix it. How to escape CGNAT explains the options, and port forwarding not working? walks through every check.
Plus for light use, Pro for most people, Ultra for full gigabit.
5× speed · 10× bandwidth · 2 IPs — only $2/mo more
GetAStatic assigns you a dedicated static IPv4 and delivers it over WireGuard. You run WireGuard on the PC or box that hosts the game, or on your router. It dials out to our node, so CGNAT does not block it, and players who connect to your IP are passed down the tunnel to the server.
Only the host runs WireGuard. Players start the game as usual and type your address. Every port starts closed; you open just the ones your game uses, TCP or UDP. The same steps work for Minecraft Java and Bedrock, Palworld, Valheim, Project Zomboid and the other games in the table below.
The same steps work for every game in the table below. Only the port changes.
| Port | Protocol | Used for |
|---|---|---|
| 25565 | TCP | Minecraft Java Edition |
| 19132 | UDP | Minecraft Bedrock Edition |
| 8211 | UDP | Palworld |
| 2456–2457 | UDP | Valheim (game + Steam query) |
| 16261–16262 | UDP | Project Zomboid (game + direct connection) |
| 7777 | TCP+UDP | Satisfactory (game + server API) |
| 8888 | TCP | Satisfactory reliable messaging (update 1.1 and later) |
| 7777 | TCP | Terraria |
| 28015 | UDP | Rust (game) |
| 28016 | TCP | Rust RCON admin (optional, set with rcon.port) |
| 7777–7778 | UDP | ARK (game + peer) |
| 27015 | UDP | ARK (Steam query) |
| 34197 | UDP | Factorio |
Plus has 5 open ports; Pro and Ultra have unlimited open ports. A port range counts as its size, and TCP and UDP on the same number count as two. Minecraft uses 1, Valheim and Project Zomboid 2, Satisfactory and ARK 3, so any one game in the table fits Plus. Ports checked on each game's official docs or wiki, 6 Oct 2026.
No. Only the machine running the server needs WireGuard. Friends connect to YOUR-IP:port from the game, like any other server.
Yes. Open a UDP port or range in the dashboard, such as 19132 for Bedrock or 8211 for Palworld. TCP and UDP both reach the server on the same port numbers.
playit.gg runs an agent on your PC and gives you a shared address, with a dedicated IP as a paid add-on. GetAStatic gives you your own IPv4 from the start, the port numbers you choose, and a VPN for the host machine. See the playit.gg alternative page.
Yes. Add an A record pointing at your IP with any DNS provider, and players can type the name. A custom reverse DNS hostname is an optional $5 one-time extra; games do not need it.
Some. Traffic goes through Kansas City, Missouri or San Jose, California, which typically adds tens of milliseconds for US players. Hosts and players far from the IP's city see more.
Yes, if they use different port numbers. Open each game's ports on the same IP. Plus allows 5 open ports in total, so two light games often fit; Pro has unlimited open ports.
Have more questions? See the full FAQ →